![]() The day of the surgery, something went horribly wrong. Both she and the doctor suspected it was too late - by that time, her hand was severely discolored from poor circulation and nerve damage - but decided to move forward anyway. In 2012, three years after her diagnosis, Taylor found a surgeon willing to perform the procedure. Not only did Taylor play, but she became a starting forward who led the conference and nation in assists. Taylor preparing to sprint during Event 5 at The 2022 NOBULL CrossFit Games | Photography: Photography: her condition, Taylor went on to play Division II collegiate field hockey at Shippensburg University in Shippensburg, Pennsylvania. She wanted the surgery but struggled both to find a physician willing and able to perform such a specialized procedure and to get her insurance to cover the expense, so she spent the next few years going to physical therapy multiple times a week. Because she was a high-caliber athlete, Taylor was able to continue playing even with the symptoms.ĭoctors said Taylor’s only options were physical therapy or surgery to remove the anterior and middle scalene muscles of her neck as well as her first rib. Months turned to years, and finally in 2009, she was diagnosed with neurogenic thoracic outlet syndrome (NTOS), which is characterized by the compression of the brachial plexus, a network of nerves originating from the spinal cord that control muscle movements and sensation in the shoulder, arm, and hand. Over several months, she went to different physicians to try to figure out what was going on. Once her collarbone healed, Taylor returned to the court - as well as the field, where she played forward on the field-hockey team. But due to the repetitive motions inherent to the sport, she began experiencing a pins-and-needles sensation in her right hand as well as a burning sensation that tracked from her neck all the way down her arm. The break was clean the recovery, less so. Meanwhile, an athlete on the opposing team dove for Taylor instead. The drawback to both of these though is their requirements a rumble enabled controller for the first and a gamer willing to listen for the sounds while playing and not turn on some crap music instead (I listen to mostly crap music so I can say this).It was 2005, and Lauren Taylor was a high-school junior on the basketball court.Ī renegade ball soared her way, and she dove for it. ![]() I was joking a bit above with the "ouch" but sound cues could be another option. Perhaps the controller could rumble like a heartbeat faster as your health fades. I'm a little sick of the blood screen myself and would prefer some other way to communicate health. You can't be a badass when you get shot in the foot and are out for the remainder of the round. In these sorts of games, people don't want realism (that's why one-shot kill games are so niche), they want to feel like they're badasses. The problem with anything that might impede play such as what you described, blurred tunnel-vision or slowed movement (I mean you're wounded and can still move as if healthy?) is that the player will get pissed off at not being able to still dominate. How about your character keeps saying "Ouch" over and over again.
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